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Current Editor-in-Chief of Fire Emblem Wiki as of February 2021.
Map sprite timings
f = frames = 1/60 of a second
To create an animated GIF, round the millisecond value to the nearest ten for use as a frame delay.
FE1, 2
- 1: 14f (233.33 ms)
- 2: 8f (133.33 ms)
- 3: 14f (233.33 ms)
- 2: 8f (133.33 ms)
FE3
- 1: 16f (266.67 ms)
- 2: 8f (133.33 ms)
- 3: 16f (266.67 ms)
- 2: 8f (133.33 ms)
FE4, 5
- 1: 16f (266.67 ms)
- 2: 16f (266.67 ms)
- 3: 16f (266.67 ms)
- 2: 16f (266.67 ms)
FE6, 7, 8
- 1: 32f (533.33 ms)
- 2: 4f (66.67 ms)
- 3: 32f (533.33 ms)
- 2: 4f (66.67 ms)
My boxes
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